Silver Palace Looks Amazing... Unfortunately, It’s Just Another Gacha Trap

*whale noises*

Matthew D'Onofrio
By Matthew D'Onofrio, News Editor
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Silver Palace Trailer Screenshot

Earlier this week, a new game was revealed: Silver Palace, a free-to-play anime open-world action RPG built in Unreal Engine 5. It’s launching on consoles and PC. Yay! It’s also unfortunately launching on iOS and Android. Not so yay. Set in a Victorian-inspired metropolis, the game casts you as a detective; there’s dynamic real-time combat, QTE combos, and character switching.

And yeah — Silver Palace looks f**king amazing. But let’s be real. It’s just another gacha game. So why bother getting excited?

It’s not Silver Studio’s fault, either. They’re just following the money. Last year alone, Genshin Impact raked in around $700 million. Honkai: Star Rail pulled in $118.3 million on just mobile. Zenless Zone Zero already made over $200 million. Even Wuthering Waves hit $110 million.

For comparison, Granblue Fantasy: Relink — a non-gacha, one-time purchase game with similar anime-action vibes — earned about $69.1 million on Steam. That’s a massive success, don’t get me wrong, but it doesn’t hold a candle to the earnings of its gacha-based cousins.

What’s the takeaway here? Gacha games print money, obviously. They thrive on addictive mechanics: randomized pulls, limited-time events, fear of missing out. Developers don’t even need everyone to spend — just the whales who drop thousands. They’re also cheaper to make than traditional AAA games, easier to update, and tailor-made for markets like Japan and South Korea, where the genre dominates.

Add strong communities, long shelf lives, and steady income streams, and it’s no wonder publishers keep chasing the gacha model — even if it means leaning into predatory monetization practices.

So yes, Silver Palace looks sick. And I want to play it. But my hyped must remain quelled, for the game is probably another gacha trap.

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About the Author

Matthew D'Onofrio
Matthew D'Onofrio, News Editor

Matthew “dinofries” D'Onofrio is a writer, content creator, podcaster and — most importantly — a gamer. With such a strong passion for video games and a severe case of FOMO, it's no surprise he always has his finger on the pulse of the gaming world. On the rare occasion Matt's away from a screen, you'll find him strumming away on his acoustic guitar or taking care of his cat Totoro.

More Stories by Matthew D'Onofrio

Discussion (2)

justsomeguy 1 month ago
Gacha isn't a genre, it's just the central aspect of their profit model. Now given how so many free to play games seemingly end up being made to revolve around their cash shop, I can see how one could confuse a cash shop mechanic, for an aspect of game play, but they really aren't the same thing. Also if you've tried them before, and really think about how they play, there's little difference between how they work from other games not using a gacha profit model. You have a thing available in a limited fashion in-game, but you can also get it with real money, that's what it boils down to, and we've all see that in free to play games not using a gacha profit model more than we'd like.

There does seem to be a growing trend in various countries towards trying to regulate this sort of profit model though. Such regulations may limit how interested companies are in using it moving forward, at least somewhat. We'll have to wait, and see.

Dementia 1 month ago
Sick of gachas. I see gacha instant skip.


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